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The Titan

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The Titan last won the day on April 28

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  1. The Titan

    Messsage

    We've seen it, thanks for reporting!
  2. What's the difference between this treaty post and the one SCP posted? Lol
  3. Where have I seen this before?
  4. In no particular order, this is what's currently in the works: Update cavalry/warriors They will each consume 1 capacity Warrior offensive strength 1, defensive strength 5 Cavalry offensive strength 5, defensive strength 1 Deleting units will now kill said population Trash/Sewage See this thread Advisors Economic, military, populace, education and foreign advisors Advisors live for 30 days (60 turns), you can recruit an advisor that has a specific strength, and they will provide bonuses to your kingdom (ie +1% defensive strength, -2% building cost, -5% water consumption, etc) Wonders Imperial Bank Sets a hard $1,000,000 / 25k of each resource that becomes unraidable in your kingdom. If you have less than that, you don't lose any loot Training Grounds +1 offensive strength for cavalry, +1 defensive strength for warriors Reservoir Water well costs halved Water well production +25% Food stockpiles Farm costs halved Farm production +25% Projects Projects last for a number of days and provide a buff during that period, for example Irrigation Project Water consumption +10% Food production +10% Infrastructure Services Building cost -2.5% Food consumption + 5% QoL Universalize kingdom listings Add "keep me logged in" button Ability to edit your kingdom/leader name Confirmation before leaving or joining alliances Ability to delete messages Ability to reply to messages and see send messages Cosmetic Custom leader titles Messages with WYSIWYG edito Community Fully document formulas, buildings and mechanics on the wiki Add an API for alliance recruitment messages In-game player ads Long-term Global event: pandemic A global pandemic has broken out, how you handle the outbreak in your kingdom? Global event: ice age The world has frozen over, water and food production is near minimum, our population is shrinking, how will we survive? Front-end fixes Better mobile responsiveness Perhaps mobile app?
  5. It is not a bug! The initial few buildings are supposed to be cheap
  6. I don't understand the formatting here, lol. Yes, we can definitely do this
  7. I too think we should require monthly diets
  8. There will be no alliance banks Government roles are on the list, but sorta far down the list
  9. Kinda a bigger one today: New custom kingdom fields Purely Cosmetic (For Now ;-)) Official Animal Official Religion Official Currency Kingdom Background Changes the background of your kingdom page New custom alliance fields Alliance Background Changes the background of your alliance page New WYSIWYG editor You can now format descriptions using the WYSIWYG editor Images are currently disabled but will be coming soon The editor will be added to messages in the future New world search options Hide kingdoms with no open defensive slots Hide kingdoms not in your range Hide kingdoms in alliances Changes to world page Score now shows whether or not they are in your range Score also displays how many defensive slots they have left New generated kingdom descriptions These are generated by the game based on your policies, official items, and other kingdom factors These now embed via meta data (ie will show on discord with your kingdom link) Changed calvary Calvary now have a strength of 5 instead of 7 This is temporary, but for rebalancing Calvary were designed to be more expensive than warriors but also deal more damage per capacity They did accomplish this, but they ended making warriors basically obsolete I am working on plans to have a defensive and offensive strength, so that calvary are stronger offensively but less so defensively, for a future update Added peace period New kingdoms can not be attacked for 10 days after they are created, but they can attack 😉 Changed battle range The new battle range is 1.5x to 2x your score Fixed assorted spelling errors (but not calvary yet, this is actually kinda hard because I somehow managed to spell it wrong everywhere it's ever referenced both visually and in the core code, lol) Assorted small visual enhancements around the game Still waiting on PayPal, lol
  10. Added new feature: policies There are three policies you can alter, each with different buffs and nerfs to your kingdom You can only update your policies once per month There are plans to add additional policies in the future You can now destroy buildings You do not receive a refund Added new feature: revenue logs Your revenue is now logged each turn, you can view the history on your revenue page All building costs have been halved It is possible to lower building costs further by using policies Thanks guys, see ya soon!
  11. Technically… we have no rules against that. But I’d encourage you to take it up with Discord as it may be a violation of their TOS. Thank you for trying to keep the community safe.
  12. The kingdom in question has received a warning, thank you
  13. I got the impression more people wanted 1 and 2 but not 3.
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